public void WithBlockingStatusEffect( AbilityType abilityType, StatusEffect statusEffect) { _battleAbility.AbilityType = abilityType; MockGameAPI.Mock.Player.StatusEffects = new StatusEffect[] { statusEffect }; VerifyActionNotUsable(); }
public void WhenOnRecast(AbilityType abilityType) { _battleAbility.AbilityType = abilityType; MockGameAPI.Mock.Timer.RecastTime = 1; VerifyActionNotUsable(); }