public static void FlurryLogEndOfMission(E_GameType gameType, E_GameDifficulty difficulty, int level) { if (Application.platform != RuntimePlatform.OSXEditor) { _FlurryLogEndOfMission(gameType.ToString() + "-" + difficulty.ToString() + "-" + level); } }
public static void FlurryLogStartGame(E_GameType gameType, E_GameDifficulty diff) { if (Application.platform != RuntimePlatform.OSXEditor) { _FlurryLogStartGame(gameType.ToString(), diff.ToString()); } }