private void OnShowPanel(EWindowName closeWindName) { if (closeWindName == EWindowName.Equipment) return; if (closeWindName != EWindowName.ItemDesc) Hide(); else if(isShow) { // Bounds boud = this.renderer.bounds; this.transform.localPosition = new Vector3(-200, this.transform.localPosition.y, this.transform.localPosition.z); } }
private void OnShowPanel(EWindowName closeWindName) { if (closeWindName == EWindowName.ShopWeapon) return; Hide(); }
private void OnShowPanel(EWindowName closeWindName) { if(EWindowName.ItemDesc != closeWindName) Hide(); }
private void OnShowPanel(EWindowName closeWindName) { if (closeWindName != EWindowName.SkillUI) Hide(); }