public void anotherRegionClicked(EServerRegion region) { if (onAnotherRegionSelectedEvent != null) { onAnotherRegionSelectedEvent(region); } }
private void onAnotherButtonClicked(EServerRegion region) { if (region != _region) { check.SetActive(false); uncheck.SetActive(true); } }
public void init(EServerRegion region, bool isCheck) { regionTxt.text = region.ToString(); check.SetActive(isCheck); uncheck.SetActive(!isCheck); _region = region; }
public void initRegion(EServerRegion region, bool isCheck) { GameObject obj = Instantiate(regionPrefab, transform); PhotonRegion newRegion = obj.GetComponent <PhotonRegion>(); newRegion.init(region, isCheck); regionList.Add(newRegion); }