Exemple #1
0
    // Use this for initialization
    private void Start()
    {
        Debug.Log("End Game State:\t" + currentGameState.ToString());
        switch (currentGameState)
        {
        case END_PARTY_STATE.DEFAULT:
            foreach (GameObject t in _trash)
            {
                t.SetActive(false);
            }
            break;

        case END_PARTY_STATE.WIN:
            foreach (GameObject t in _trash)
            {
                t.SetActive(false);
            }
            break;

        case END_PARTY_STATE.LOSE:
            foreach (GameObject t in _trash)
            {
                t.SetActive(true);
            }
            break;
        }
    }
Exemple #2
0
    // Use this for initialization
    private void Start()
    {
        objectState = GameManager.instance.data.endPartyState;
        Debug.Log("Object State:\t" + objectState.ToString());
        switch (objectState)
        {
        case END_PARTY_STATE.WIN:
            _bed.enabled = false;
            break;

        case END_PARTY_STATE.LOSE:
            _bed.enabled = false;
            break;

        default:
            _bed.enabled = true;
            break;
        }
    }