Exemple #1
0
    // Use this for initialization
    private void Start()
    {
        objectState = GameManager.instance.data.endPartyState;
        Debug.Log("Object State:\t" + objectState.ToString());
        switch (objectState)
        {
        case END_PARTY_STATE.WIN:
            _bed.enabled = false;
            break;

        case END_PARTY_STATE.LOSE:
            _bed.enabled = false;
            break;

        default:
            _bed.enabled = true;
            break;
        }
    }
Exemple #2
0
    // Use this for initialization
    private void Start()
    {
        objectState = GameManager.instance.data.endPartyState;
        switch (objectState)
        {
        case END_PARTY_STATE.WIN:
            lampLight.intensity = .9f;
            lampLight.color     = Color.Lerp(lampLight.color,
                                             new Color(lampLight.color.r + 20f, lampLight.color.g + 10f, lampLight.color.b),
                                             Time.deltaTime);
            break;

        case END_PARTY_STATE.LOSE:
            lampLight.intensity = .3f;
            lampLight.color     = Color.Lerp(lampLight.color,
                                             new Color(lampLight.color.r - 20f, lampLight.color.g, lampLight.color.b),
                                             Time.deltaTime);
            break;
        }
    }
Exemple #3
0
    private void Awake()
    {
        GameManager _gm = GameManager.instance;

        currentGameState = _gm.data.endPartyState;
    }
Exemple #4
0
 private void Awake()
 {
     objectState = GameManager.instance.data.endPartyState;
 }