// Use this for initialization
    void Start()
    {
        currentPhase = EGamePhase.DrawPhase;
        firstPlayersTurn = true;

        scoreboard.SetPhaseText(currentPhase.ToString());
        scoreboard.SetTurn(1);
    }
    // Handler for phase change
    private void OnCurrentPhaseChange(EGamePhase newPhase)
    {
        currentPhase = newPhase;

        scoreboard.SetPhaseText(currentPhase.ToString());
    }