// Use this for initialization void Start() { currentPhase = EGamePhase.DrawPhase; firstPlayersTurn = true; scoreboard.SetPhaseText(currentPhase.ToString()); scoreboard.SetTurn(1); }
// Handler for phase change private void OnCurrentPhaseChange(EGamePhase newPhase) { currentPhase = newPhase; scoreboard.SetPhaseText(currentPhase.ToString()); }