public HumanPlayer(ECultures native) { Culture = native; Pawns = new List <APawn>(); CultCenter = null; Cursor = new Coord(1, 1); }
private MonteCarloTreeSearch(ECultures cult) { GameTree = new Node(0, null, null); Culture = cult; Cursor = new Coord(1, 1); Pawns = new List <APawn>(); CultCenter = null; }
public RandomPlayer(ECultures cult, Game curGame) { CurGame = curGame; Culture = cult; Pawns = new List <APawn>(); CultCenter = null; Cursor = new Coord(1, 1); }
public Temple(ECultures culture) { Culture = culture; CurrLife = 0; TotalLife = 0; Def = 0; Position = new Coord(0, 0); Size = 2; LifePerSec = 0; }
public MonteCarloTreeSearch(ECultures cult, ISelection selection, ISimulation simulation, Game game) { GameTree = new Node(0, game.GetBoards(), null); CurGame = game; Selection = selection; Simulation = simulation; Expansion = new ExpandAll(); Culture = cult; Cursor = new Coord(1, 1); Pawns = new List <APawn>(); CultCenter = null; }
public PawnsPerTerrain(ECultures cult) { Cult = cult; Array terrains = Enum.GetValues(typeof(ETerrain)); PPTs = new Dictionary <ETerrain, int>(); for (int i = 0; i < terrains.Length; i++) { PPTs.Add((ETerrain)terrains.GetValue(i), 0); } }
private void SetMeanEnemyDist(ECultures cult, double dist) { if (dist >= 0) { if (cult == ECultures.DALRIONS) { DalrionStatistcs[ENMY_DIST] = dist; } else { RahkarStatistcs[ENMY_DIST] = dist; } } }
private void SetMeanAllyDistance(ECultures cult, double dist) { if (dist >= 0) { if (cult == ECultures.DALRIONS) { DalrionStatistcs[ALLY_DIST] = dist; } else { RahkarStatistcs[ALLY_DIST] = dist; } } }
private void SetCenterRisk(ECultures cult, double risk) { if (risk >= 0) { if (cult == ECultures.DALRIONS) { DalrionStatistcs[CENTER_RISK] = risk; } else { RahkarStatistcs[CENTER_RISK] = risk; } } }
public APawn Create(ECultures nature) { APawn pawn = null; switch (nature) { case ECultures.DALRIONS: return(new DalrionPawn()); case ECultures.RAHKARS: return(new RahkarPawn()); default: UserUtils.PrintError(nature + " isn't a valid culture!"); Console.ReadLine(); break; } return(pawn); }
public CulturalCenter(ECultures native) { if (native == ECultures.DALRIONS) { BOARD_CHAR = BoardConsts.DALRION_CENTER; } else if (native == ECultures.RAHKARS) { BOARD_CHAR = BoardConsts.RAHKAR_CENTER; } Culture = native; CurrLife = 0; TotalLife = 0; Def = 0; LifePerSec = 0; Position = new Coord(0, 0); Size = 5; UnitPerTurn = 10; SpawnPoint = new Coord(0, 0); SpawnRange = 4; }
public ABuilding Create(ECultures native, Board boards) { CulturalCenter center = null; switch (native) { case ECultures.DALRIONS: center = new CulturalCenter(ECultures.DALRIONS); center.TotalLife = 100; center.CurrLife = 100; center.Def = 3; center.LifePerSec = 2; int dSize = center.Size / 2; center.Position = new Coord(1 + dSize, 1 + dSize); center.SetSpawnPoint(boards, new Coord(1, center.Position.Y + dSize + 2)); break; case ECultures.RAHKARS: center = new CulturalCenter(ECultures.RAHKARS); center.TotalLife = 65; center.CurrLife = 65; center.Def = 4; center.LifePerSec = 1; int rSize = center.Size / 2; center.Position = new Coord(BoardConsts.MAX_LIN - rSize - 2, BoardConsts.MAX_COL - rSize - 2); center.SetSpawnPoint(boards, new Coord(BoardConsts.MAX_LIN - 1, center.Position.Y - rSize - 2)); break; default: UserUtils.PrintError("Invalid culture. Can't create cultural center!"); Console.ReadLine(); break; } if (!Validate(center)) { center = null; } return(center); }
public void SetCulture(ECultures cult) { Culture = cult; }