Exemple #1
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        public ProfilePreparationState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
        {
            Contexts ctx    = (Contexts)contexts;
            var      player = ctx.player.CreateEntity();

            player.isFlagSelf = true;
            player.AddPosition();
            player.AddOrientation(0, 0, 0, 0, 0);
            player.AddCameraObj();
        }
 public LoadBaseConfigureState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
Exemple #3
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 public LoginSuccState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
Exemple #4
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 public PreparingPlayerState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
 public InitUiModuleState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
 public ClientOptionLoadState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
Exemple #7
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 public LoadSceneMapConfig(IContexts contexts, EClientSessionStates state, EClientSessionStates next,
                           bool loadSceneAsap, bool isServer) : base(contexts, (int)state, (int)next)
 {
     _loadSceneAsap = loadSceneAsap;
     _isServer      = isServer;
 }
 public RequestSceneInfoState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
 public LoadSubResourceConfigureState(IContexts contexts, EClientSessionStates stateId, EClientSessionStates nextStateId) :
     base(contexts, (int)stateId, (int)nextStateId)
 {
 }
 public WaitSnapshotState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }
Exemple #11
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 public ProfileState(IContexts contexts, EClientSessionStates state, EClientSessionStates next) : base(contexts, (int)state, (int)next)
 {
 }