public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteInt64(NetTime); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt16(SequenceNumber); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(VictimID); buffer.WriteByte(KillerID); int r = (int)Reason; if (Reason == BlowedUpReasons.DeathTouch) { r = Constants.PhysicsDriverDeath; } buffer.WriteInt16(r); buffer.WriteInt16(ShotID); buffer.WriteFixedSizeString(FlagAbreviation, 2); if (Reason == BlowedUpReasons.DeathTouch) { buffer.WriteInt32(PhysicsDriverID); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteNullTermString(URL); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt16((UInt16)ReasonCode); buffer.WriteNullTermString(ReasonMessage); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (!IsOnServer) { buffer.WriteByte((byte)PlayerID); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); buffer.WriteUInt16((UInt16)FlagID); buffer.WriteInt16((Int16)Team); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); buffer.WriteInt16((UInt16)ShotID); buffer.WriteUInt16((UInt16)(Exploded ? 0 : 1)); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); foreach (var f in FlagAbrevs) { buffer.WriteFixedSizeString(f, 2); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (NetworkMessage.IsOnServer) { buffer.WriteNullTermString((IsRandomMap ? "t" : string.Empty) + WorldHash); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt16(FlagUpdates.Count); foreach (FlagUpdateData f in FlagUpdates) { buffer.WriteFlagUpdateData(f, HideType); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt32(Offset); if (Data.Length > 0) { buffer.WriteBytes(Data); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerUpdates.Count); foreach (var p in PlayerUpdates) { buffer.WriteByte(p.PlayerID); buffer.WriteByte((int)p.Attributes); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (!IsSpawn) { buffer.WriteByte(PlayerID); buffer.WriteVector3F(Position); buffer.WriteFloat(Azimuth); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt16(BZDBVariables.Count); foreach (var v in BZDBVariables) { buffer.WritePascalString(v.Key); buffer.WritePascalString(v.Value); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); buffer.WriteUInt16((UInt16)ShotID); buffer.WriteVector3F(Position); buffer.WriteVector3F(Velocity); buffer.WriteFloat(DeltaTime); buffer.WriteInt16((Int16)Team); buffer.WriteByte(TargetID); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteUInt16((UInt16)PlayerType); buffer.WriteInt16((Int16)PlayerTeam); buffer.WriteFixedSizeString(Callsign, Constants.CallsignLen); buffer.WriteFixedSizeString(Motto, Constants.MottoLen); buffer.WriteFixedSizeString(Token, Constants.TokenLen); buffer.WriteFixedSizeString(Version, Constants.VersionLen); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(FromID); buffer.WriteByte(ToID); if (IsServer()) { buffer.WriteUInt16((UInt16)FlagID); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(TeamUpdates.Count); foreach (TeamUpdate upd in TeamUpdates) { buffer.WriteUInt16((int)upd.TeamID); buffer.WriteUInt16((int)upd.Size); buffer.WriteUInt16((int)upd.Wins); buffer.WriteUInt16((int)upd.Losses); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); PackHeader(buffer); buffer.WriteSmallVector3F(Position); buffer.WriteSmallVelVector3F(Velocity); buffer.WriteSmallAngle(Azimuth); buffer.WriteSmallAngVel(AngularVelocity); PackFooter(buffer); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(PlayerID); buffer.WriteUInt16((int)PlayerType); buffer.WriteUInt16((int)Team); buffer.WriteUInt16((int)Wins); buffer.WriteUInt16((int)Losses); buffer.WriteUInt16((int)TeamKills); buffer.WriteFixedSizeString(Callsign, Constants.CallsignLen); buffer.WriteFixedSizeString(Motto, Constants.MottoLen); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (IsServer()) { buffer.WriteByte(PlayerID); buffer.WriteFlagUpdateData(Data, true); } else { buffer.WriteVector3F(Postion); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (IsServer()) { buffer.WriteByte(PlayerID); buffer.WriteFlagUpdateData(FlagData, false); } else { buffer.WriteUInt16(FlagData.FlagID); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { if (Scores.Count == 0) { return(null); } var buffer = DynamicOutputBuffer.Get(Code); buffer.WriteByte(Scores.Count); foreach (var score in Scores) { score.Pack(buffer); } return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); if (!IsServer()) { buffer.WriteByte((byte)To); buffer.WriteFixedSizeString(MessageText, BZFlag.Data.Types.Constants.ChatMessageLenght); } else { buffer.WriteByte((byte)From); buffer.WriteByte((byte)To); buffer.WriteByte((byte)MessageType); } buffer.WriteFixedSizeString(MessageText, BZFlag.Data.Types.Constants.ChatMessageLenght); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteFloat(TimeSent); buffer.WriteByte(PlayerID); buffer.WriteInt16(ShotID); buffer.WriteVector3F(Position); buffer.WriteVector3F(Velocity); buffer.WriteFloat(DeltaTime); buffer.WriteInt16((UInt16)Team); buffer.WriteFixedSizeString(Flag, 2); buffer.WriteFloat(Lifetime); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { DynamicOutputBuffer buffer = DynamicOutputBuffer.Get(Code); buffer.WriteFloat(WorldSize); buffer.WriteUInt16((int)GameType); buffer.WriteUInt16((int)GameOptions); buffer.WriteUInt16(MaxPlayers); buffer.WriteUInt16(MaxShots); buffer.WriteUInt16(MaxFlags); buffer.WriteFloat(LinearAcceleration); buffer.WriteFloat(AngularAcceleration); buffer.WriteUInt16((int)(ShakeTimeout / 0.1f)); buffer.WriteUInt16(ShakeWins); buffer.WriteUInt32(UsedToBeSyncTime); return(buffer.GetMessageBuffer()); }
public override byte[] Pack() { return(DynamicOutputBuffer.Get(Code).GetMessageBuffer()); }