public decimal MonsterSetting(DungeonManager.DUNGEON_STATE dungeonState) { decimal result = 0; switch (dungeonState) { case DungeonManager.DUNGEON_STATE.NORMAL: result = NormalStageMonster(); break; case DungeonManager.DUNGEON_STATE.BOSS: result = BossMonsterSetting(); break; default: break; } return(result); }
public void StgeSetting(DungeonManager.DUNGEON_STATE dungeonState) { switch (dungeonState) { case DungeonManager.DUNGEON_STATE.NORMAL: NormalStageSetting(); break; case DungeonManager.DUNGEON_STATE.ENCHANT: EnchantStageSetting(); break; case DungeonManager.DUNGEON_STATE.BOSS: BossStageSetting(); break; default: break; } }