Beispiel #1
0
    public decimal MonsterSetting(DungeonManager.DUNGEON_STATE dungeonState)
    {
        decimal result = 0;

        switch (dungeonState)
        {
        case DungeonManager.DUNGEON_STATE.NORMAL:
            result = NormalStageMonster();
            break;

        case DungeonManager.DUNGEON_STATE.BOSS:
            result = BossMonsterSetting();
            break;

        default:
            break;
        }
        return(result);
    }
    public void StgeSetting(DungeonManager.DUNGEON_STATE dungeonState)
    {
        switch (dungeonState)
        {
        case DungeonManager.DUNGEON_STATE.NORMAL:
            NormalStageSetting();
            break;

        case DungeonManager.DUNGEON_STATE.ENCHANT:
            EnchantStageSetting();
            break;

        case DungeonManager.DUNGEON_STATE.BOSS:
            BossStageSetting();
            break;

        default:
            break;
        }
    }