//poziva se pri pocetku nove igre public void GameStart() { theAudioController.PlayGameMusic(); Time.timeScale = 1; Status = GameStatus.NULL; theDropArranger.OnGameEnd(); theScoreManager.OnGameEnd(); pauseMenu.SetActive(false); gameOverMenu.SetActive(false); notInPlayModeUI.SetActive(false); playModeUI.SetActive(true); theScoreManager.ResetAllButHighscore(); SetTargetColor(); TimeLeft = 30; colorPick.GetComponent <Animation>().Stop(); colorPick.GetComponent <Animation>().Play(); Invoke("SetStatus_IN_GAME", 3); }