Exemple #1
0
    // Use this for initialization
    void Start()
    {
        //trazi objekte te dodjeljuje vrijednosti definiranim varijablama
        theScoreManager    = FindObjectOfType <ScoreManager>();
        theDropArranger    = FindObjectOfType <DropArranger>();
        thePainter         = FindObjectOfType <Painter>();
        theAudioController = FindObjectOfType <AudioController>();

        //zove funkciju u ScoreManager objektu koja ce dodjeliti vrijednost varijabli theGameManager u ScoreManager skripti
        theScoreManager.AssignGameManager();

        //zapocinje igru
        GameStart();
    }
Exemple #2
0
    // Use this for initialization
    void Awake()
    {
        //nalazi objekt sa skriptom DropArranger na sebi
        theDropArranger = FindObjectOfType <DropArranger>();

        //nalazi objekt sa skriptom ScoreManager na sebi
        theScoreManager = FindObjectOfType <ScoreManager>();

        //nalazi objekt sa skriptom Painter na sebi
        thePainter = FindObjectOfType <Painter>();

        //nalazi gore definirane komponente
        mySpriteRenderer = GetComponent <SpriteRenderer>();
        myRigidbody      = GetComponent <Rigidbody2D>();


        //poziva funkciju renew kako bi ona inicirala boju objekta
        Renew();
    }