/// <summary> /// Launch individual drones from location of next available drone (going down the list) /// </summary> public void launchNextDrone(Transform target, int droneNum) { // If the level is over, do nothing if (levelControl.levelEnd) { return; } // Store reference to drone dock positions array Transform droneSpawnPosition = droneArray [droneNum]; // Create a new gameobject that will be the drone that travels to the target cell GameObject droneTravellingGO = (GameObject)Instantiate(Resources.Load("DroneTravelling")); // Store a reference to the new travelling drone's transform Transform newDroneTravelling = droneTravellingGO.transform; // Store a reference to the droneControl script DroneControl newDroneTravellingControl = newDroneTravelling.GetComponent <DroneControl> (); // Move drone to spawn position newDroneTravelling.transform.position = droneSpawnPosition.position; // Set start position and dest cell in DroneControl script newDroneTravellingControl.startPosition = newDroneTravelling.transform.position; // Tell the new travelling drone what its target cell is newDroneTravellingControl.targetCell = target; // Set drone faction to that of this cell newDroneTravellingControl.faction = faction; // Set drone faction color newDroneTravellingControl.changeFactionColor(thisRenderer.material); }
void Start() { Transform control = GameObject.Find("PlayerRobot").transform; MultiContolBase playerRobot = new MultiContolBase(player.transform, control.Find("Pos")); player.SetTargetControl(control, playerRobot); playerRobot.Init(); playerRobot.SetCameraHands(player.HUDCamera, player.rightHand, player.leftHand); multiControlsDic.Add(control.name, playerRobot); control = GameObject.Find("SpiralElevator").transform; SpiralElevatorControl spiralElevatorControl = new SpiralElevatorControl(control, control.Find("Pos")); spiralElevatorControl.Init(); spiralElevatorControl.SetCameraHands(player.HUDCamera, player.leftHand, player.rightHand); multiControlsDic.Add(control.name, spiralElevatorControl); control = GameObject.Find("RoboArm").transform; RoboArmControl roboArmControl = new RoboArmControl(control, control.Find("Pos")); roboArmControl.Init(); roboArmControl.SetCameraHands(player.HUDCamera, player.leftHand, player.rightHand); roboArmControl.GiveInputAction(player.SqueezeAction); multiControlsDic.Add(control.name, roboArmControl); control = GameObject.Find("Drone").transform; DroneControl droneControl = new DroneControl(control, control.Find("Pos")); droneControl.Init(); droneControl.SetCameraHands(player.HUDCamera, player.leftHand, player.rightHand); droneControl.GiveInputAction(player.SqueezeAction); multiControlsDic.Add(control.name, droneControl); }
public SplashScreen(DroneControl droneControl) { InitializeComponent(); this.droneControl = droneControl; connectionSuccessful = false; }
public GPSDataRetriever(DroneControl droneCtrl) { count = 0; drone = new TelnetConnection(droneCtrl.droneConfig.DroneIpAddress, 23); Disconnect(); System.Threading.Thread.Sleep(1000); Connect(); }
public NavDataRecorder(DroneControl droneControl, InputManager inputManager, double interval = 50) { xNavData = new XElement("NavData"); dataPoints = 0; navDataTimer = new Timer(interval); navDataTimer.Elapsed += new ElapsedEventHandler(OnTimedEvent); this.droneControl = droneControl; this.inputManager = inputManager; }
private void InitializeDroneControl() { DroneConfig droneConfig = new DroneConfig(); droneConfig.FirmwareVersion = SupportedFirmwareVersion.Firmware_164_Or_Above; droneConfig.DefaultCameraMode = DroneCameraMode.BottomCamera; droneControl = new DroneControl(droneConfig); droneControl.Error += droneControl_Error_Async; droneControl.ConnectionStateChanged += droneControl_ConnectionStateChanged_Async; }
private void InitializeDroneControl() { DroneConfig droneConfig = new DroneConfig(); droneConfig.DefaultCameraMode = DroneCameraMode.BottomCamera; droneControl = new DroneControl(); droneControl.Init(droneConfig); droneControl.Error += droneControl_Error_Async; droneControl.ConnectionStateChanged += droneControl_ConnectionStateChanged_Async; }
void SelectCharacter() { if (GlobalControlsEnabled == false) { return; } if (selected == oldSelected) // if we are selecting the same character { //Debug.Log("1 " + selected); characterList[selected].selected = true; return; } int index = 0; foreach (PlayerMovement character in characterList) { if (character != null) { if (selected == index) { if (characterEnabledList[index] != true) //this clause is for when a character is disabled, to try the next available one { if (characters > selected + 1) { selected++; } else { selected = 0; } SelectCharacter();//retry select return; } character.selected = true; active_character = character; d_camera[index].MoveToTopOfPrioritySubqueue(); listener.parent = d_camera[index].Follow; listener.localPosition = Vector3.zero; oldSelected = selected; DroneControl ctl = active_character.GetComponent <DroneControl>(); DisplaySelected(active_character.name); } else { character.selected = false; } } index++; } }
private void Initialize() { m_DroneControl = new DroneControl(); m_BadSignalController = new BadSignalController( m_DroneReferences.ReceiverCollider, m_BadSignalZoneLayerMask); m_DronePhysics = new SimpleDronePhysicsWithEngineModifiers( m_DronePhysicsSettings, transform, GetComponent <Rigidbody2D>()); m_DroneBladesDamageController = new DroneBladesDamageController( m_DroneReferences.RightBladesCollider, m_DroneReferences.LeftBladesCollider, m_ObstacleLayerMask, m_DroneReferences.RightBladesObject, m_DroneReferences.LeftBladesObject, m_DronePhysics); m_DronePhysics.SetEngineModifiers(m_BadSignalController, m_DroneBladesDamageController); m_DronePhysics.SubscribeOnControl(m_DroneControl); }
public void AddDrone() { if (UpgradeCount() < maxDrones && (dronePrefab)) { GameObject newDrone = GameObject.Instantiate(dronePrefab) as GameObject; newDrone.transform.parent = ShipContainer.lastContainer.transform; DroneControl drone = newDrone.GetComponent <DroneControl> (); drone.container = this; if (UpgradeCount() == 0) { drones [0] = newDrone; } else { drones [Find(null)] = newDrone; } RepositionDrones(); SpawnAll(); drone.Spawn(brachia [Find(newDrone)]); } lastCount = UpgradeCount(); }
public void ChangeToNext(GameObject cameraBase, bool fade = true) { int index = Random.Range(0, drones.Length); DroneControl drone = RayCastBase.GetCurrent() as DroneControl; if (drone) { index = drones.ToList().IndexOf(drone); } if (index >= 0 && drones.Length > 0) { if (fade) { drones[index].Action(cameraBase); } else { drones[index].ActionWithoutFade(cameraBase); } } }
public void MakeRandomlyPositionedDrone() { ContentRef <Prefab> droneRef = ContentProvider.RequestContent <Prefab>(@"Data\drone.Prefab.res"); Prefab dronePrefab = droneRef.Res; float startX = (random.Next(0, 51) <= 50) ? WORLD_WIDTH : -WORLD_WIDTH; float endX = -startX; Vector3 startingPosition = new Vector3(startX, random.Next(-2000, -1000), 0); Vector3 targetPosition = new Vector3(endX, random.Next(-2000, -1000), 0); GameObject drone = dronePrefab.Instantiate(startingPosition); DroneControl droneControl = drone.GetComponent <DroneControl>(); droneControl.TargetPosition = targetPosition; var body = drone.GetComponent <RigidBody>(); //if (startX < 0) // body.LinearVelocity = new Vector2(200, 0); //else // body.LinearVelocity = new Vector2(-200 , 0); droneControl.SetFixedAngle(true); // Add package { ContentRef <Prefab> packageRef = ContentProvider.RequestContent <Prefab>(@"Data\package.Prefab.res"); Prefab packagePrefab = packageRef.Res; GameObject package = packagePrefab.Instantiate(); PackageControl packageControl = package.GetComponent <PackageControl>(); packageControl.AttachToDrone(droneControl); droneControl.AttachPackage(packageControl); Scene.Current.AddObject(package); } Scene.Current.AddObject(drone); }
private void InitializeDroneControl(DroneConfig droneConfig) { droneControl = new DroneControl(droneConfig); }
public InstrumentsManager(DroneControl arDroneControl) { this.droneControl = arDroneControl; instrumentList = new List <InstrumentControl>(); }
public void Start() { // Take the variable Mode contained in the Script 'DroneControl' mode = Drone.GetComponentInParent <DroneControl>(); }
public void SubscribeOnControl(DroneControl control) { AddDisposable(control.RightIsPressed.Subscribe(value => RightEngineIsOn = value)); AddDisposable(control.LeftIsPressed.Subscribe(value => LeftEngineIsOn = value)); }
public Detection(DroneControl droneControl) { this.droneControl = droneControl; Task.Factory.StartNew(() => initializeThread()); }
public void Start() { // Take the variable Power contained in the Script 'DroneControl' power = Drone.GetComponentInParent <DroneControl>(); }
private void SetMyDrone(DroneControl myDrone) { myDrone = this.myDrone; }