/// <summary>
 /// Calculates the axis to drive the control on.
 /// </summary>
 /// <param name="driveAxis">The desired world axis.</param>
 /// <returns>The direction of the drive axis.</returns>
 public virtual Vector3 CalculateDriveAxis(DriveAxis.Axis driveAxis)
 {
     return(driveAxis.GetAxisDirection(true));
 }