Exemple #1
0
    void OnDifficultyChange()
    {
        ball.transform.position = ballSpawn.position;
        Time.timeScale          = 0;
        drawScript.inkLimit     = difficulties[difficultyIndex].y;
        drawScript.DeleteLine();
        Destroy(currentBall);
        SpawnBall();
        OnDrawChange();
        drawScript.isDraw = true;
        Destroy(GameObject.FindGameObjectWithTag("Hazard"));
        Destroy(GameObject.FindGameObjectWithTag("Star"));

        bgRenderer.sprite = backgrounds[difficultyIndex + 1];
        levelText.text    = "Level " + (difficultyIndex + 2).ToString();
        difficultyIndex++;
    }