public IEnumerator HoldLandingPosition()
    {
        GameObject landingPadClone = Instantiate(_landingPad);

        landingPadClone.transform.localPosition = _landingPad.transform.position;

        Component[] components = new Component[2];
        components = landingPadClone.GetComponentsInChildren(typeof(ParticleSystem));

        foreach (ParticleSystem particleSystem in components)
        {
            particleSystem.Play();
        }
        _landingPad.SetActive(false);
        _drawLine._line.colorGradient = _drawLine.CreateGradient(Color.black, _blackGradient);


        yield return(new WaitForSeconds(0.5f));

        Destroy(landingPadClone);
        _landingPad.SetActive(true);
        _landingPad.transform.position = this.transform.position;
        _verticleParticles.Stop();
        _horizontalParticles.Stop();
        _groundLight.enabled    = false;
        _drawLine._line.enabled = false;
        _isCast        = false;
        _extendingRate = 0.1f;
        _stats.UseMana(10);
    }