public void Shoot() { Debug.Log("This is Shoot"); shootLight.enabled = true; timer = 0f; //shootEff.Stop(); //shootEff.Simulate(0.1f); //shootEff.Play(); shootLine.enabled = true; shootLine.SetPosition(0, transform.position); // The first pos shootRay.origin = transform.position; shootRay.direction = transform.forward; // shexian jiance RaycastHit shootHit; if (Physics.Raycast(shootRay, out shootHit)) { DragonHealth dh = shootHit.collider.GetComponent <DragonHealth>(); if (dh != null) { dh.TakeDamage(damagePerShot); //dh.TakeDamage(damagePerShot, shootHit.point); } shootLine.SetPosition(1, shootHit.point); // The second pos } else { shootLine.SetPosition(1, shootRay.origin + shootRay.direction * range); // The second pos } }
// Use this for initialization void Start() { anim = GetComponent <Animator>(); player = GameObject.FindGameObjectWithTag("Player"); ps = player.GetComponent <playSpwan>(); dragonLife = GetComponent <DragonHealth>(); //fireParticle = GetComponentInChildren<ParticleSystem>(); //fire system fireParticle.Stop(); }
public void DamageDragon() { DragonHealth -= 1; PeriodSufferDamge += 1; if (DragonHealth > 0) { SetTransition(Transition.Beaten); anim.SetTrigger("beaten"); } Debug.Log("damage dragon,health: " + DragonHealth.ToString()); if (DragonHealth == 0) { anim.SetTrigger("death"); gamecontroller.RestartGame(); } }
void Awake() { enemyParent = GetComponentInParent <DragonHealth>(); }