/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Main game = new Main()) { game.Run(); } }
public Main() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; m_CurrentGameState = GameState.Game; m_InputHandler = new InputHandler(4); m_MenuState = new StateMenu("Menu"); m_Sprites = new Dictionary<string, Texture2D>(); m_Fonts = new Dictionary<string, SpriteFont>(); INSTANCE = this; }