public override void UpdateAccessory(Player player, bool hideVisual) { DraconicDamagePlayer.ModPlayer(player).draconicDamage += 0.20f; player.moveSpeed *= 1.2F; }
public override void UpdateAccessory(Player player, bool hideVisual) { DraconicDamagePlayer.ModPlayer(player).draconicDamage += 0.15f; }