public override void UpdateAccessory(Player player, bool hideVisual)
 {
     DraconicDamagePlayer.ModPlayer(player).draconicDamage += 0.20f;
     player.moveSpeed *= 1.2F;
 }
 public override void UpdateAccessory(Player player, bool hideVisual)
 {
     DraconicDamagePlayer.ModPlayer(player).draconicDamage += 0.15f;
 }