private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.collider.tag == "Cat2")
        {
            if (foodType == FoodType.WWWWeiLong)
            {
                cat2.isFire = true;
            }

            if (foodType == FoodType.WWWRedStar)
            {
                Global.isWine = true;
            }

            Destroy(this.gameObject);
            Global.FoodCount2++;
            cat2.hungry += 5;
            cat2.ChangeVal(hungryVal, shitVal, weightVal);
            if (isPower)
            {
                cat2.SetGod(godTime);
            }

            if (clipDownCat)
            {
                cat.GetComponent <UpCatMiao>().PlayAudio(clipDownCat);
            }
        }
    }