private void OnCollisionEnter2D(Collision2D collision) { if (collision.collider.tag == "Cat2") { if (foodType == FoodType.WWWWeiLong) { cat2.isFire = true; } if (foodType == FoodType.WWWRedStar) { Global.isWine = true; } Destroy(this.gameObject); Global.FoodCount2++; cat2.hungry += 5; cat2.ChangeVal(hungryVal, shitVal, weightVal); if (isPower) { cat2.SetGod(godTime); } if (clipDownCat) { cat.GetComponent <UpCatMiao>().PlayAudio(clipDownCat); } } }