public static object createObject(string actorObjectType = null, int empId = 0, string empName = null, string empSname = null)
        {         // Would use SRP, but no time
            switch (actorObjectType)
            {
            case "announcer":
                Announcer announcer = new Announcer(empId, empName, empSname);
                return(announcer);

            case "doorman":
                DoorMan doorMan = new DoorMan(empId, empName, empSname);
                return(doorMan);

            case "driver":
                Driver driver = new Driver(empId, empName, empSname);
                return(driver);

            case "security":
                Security security = new Security(empId, empName, empSname);
                return(security);

            case "ticketchecker":
                TicketChecker ticketChecker = new TicketChecker(empId, empName, empSname);
                return(ticketChecker);

            case "ticketclerk":
                TicketClerk ticketClerk = new TicketClerk(empId, empName, empSname);
                return(ticketClerk);
            }
            return(null);
        }
Exemple #2
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        public void ShouldResultIn50OpenDoorsWithTwoPasses()
        {
            // arrange
            DoorMan doorMan = new DoorMan();

            // act// assert
            doorMan.CountOpenDoors(2).Should().Be(50);
        }
Exemple #3
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        public void ShouldOpenAllDoors()
        {
            // arrange
            DoorMan doorMan = new DoorMan();

            // act// assert
            doorMan.CountOpenDoors(1).Should().Be(100);
        }
        public void ShouldIterateDoors2Times()
        {
            //assign
            DoorMan doorMan = new DoorMan();

            //act
            doorMan.WalkDoors(2);
            //assert
            doorMan.OpenDoorCount().Should().Be(50);
        }
        public void ShouldIterateDoors1Time()
        {
            //assign
            DoorMan doorMan = new DoorMan();

            //act
            doorMan.WalkDoors(1);
            //assert
            doorMan.OpenDoorCount().Should().Be(100);
        }
Exemple #6
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        public void ShouldWalkList100Times()
        {
            // arrange
            DoorMan doorMan = new DoorMan();

            // act

            // assert
            doorMan.OpenDoorCount(100).Should().Be(9);
        }
Exemple #7
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        public void ShouldWalkListTwiceAndCloseHalfTheDoors()
        {
            // arrange
            DoorMan doorMan = new DoorMan();

            // act

            // assert
            doorMan.OpenDoorCount(2).Should().Be(50);
        }
Exemple #8
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        public void ShouldWalkListOnceAndOpenAllDoors()
        {
            // arrange
            DoorMan doorMan = new DoorMan();

            // act

            // assert
            doorMan.OpenDoorCount(1).Should().Be(100);
        }