Exemple #1
0
 static public int DoColor_s(IntPtr l)
 {
     try {
         UnityEngine.UI.Image a1;
         checkType(l, 1, out a1);
         System.Single a2;
         checkType(l, 2, out a2);
         System.Single a3;
         checkType(l, 3, out a3);
         System.Single a4;
         checkType(l, 4, out a4);
         System.Single a5;
         checkType(l, 5, out a5);
         System.Single a6;
         checkType(l, 6, out a6);
         var ret = DoTweenPathLuaUtil.DoColor(a1, a2, a3, a4, a5, a6);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }