static public int DOLocalMove_s(IntPtr l) { try { UnityEngine.Transform a1; checkType(l, 1, out a1); UnityEngine.Vector3 a2; checkType(l, 2, out a2); System.Single a3; checkType(l, 3, out a3); var ret = DoTweenPathLuaUtil.DOLocalMove(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }