Exemple #1
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        public void TestLargeSizeWeapon()
        {
            WeaponItem weapon      = WeaponItemSmith.OrderItem("Dagger");
            WeaponItem sizedWeapon = WeaponItemSmith.SizeWeapon(weapon, "Large");

            Approvals.Verify(DisplayUtilities.BasicDisplay(sizedWeapon));
        }
Exemple #2
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        public void TestCreateMithralWeapon()
        {
            WeaponItem weapon = WeaponItemSmith.OrderItem("Dagger");
            ExtraordinaryQualityWeapon mithralWeapon = WeaponItemSmith.OrderSpecialComponent(weapon, "Mithral");

            Approvals.Verify(DisplayUtilities.BasicDisplay(mithralWeapon));
        }
Exemple #3
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        public void TestCreateColdIronWeapon()
        {
            WeaponItem weapon = WeaponItemSmith.OrderItem("Short Sword");
            ExtraordinaryQualityWeapon ironWeapon = WeaponItemSmith.OrderSpecialComponent(weapon, "Cold Iron");

            Approvals.Verify(DisplayUtilities.BasicDisplay(ironWeapon));
        }
Exemple #4
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        public void TestCreateAlchemicalSilverWeapon()
        {
            WeaponItem weapon = WeaponItemSmith.OrderItem("Dagger");
            ExtraordinaryQualityWeapon silverWeapon = WeaponItemSmith.OrderSpecialComponent(weapon, "Silver");

            Approvals.Verify(DisplayUtilities.BasicDisplay(silverWeapon));
        }
Exemple #5
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        public void TestSmallAdamantineWeapon()
        {
            var weapon           = WeaponItemSmith.OrderItem("Dagger");
            var sizedWeapon      = WeaponItemSmith.SizeWeapon(weapon, "Small");
            var adamantineWeapon = WeaponItemSmith.OrderSpecialComponent(sizedWeapon, "Adamantine");

            Approvals.Verify(DisplayUtilities.BasicDisplay(adamantineWeapon));
        }
Exemple #6
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        public void TestCreateWeapon()
        {
            var weapon = WeaponItemSmith.OrderItem("Dagger");

            Approvals.Verify(DisplayUtilities.BasicDisplay(weapon));
        }
        public void TestWeaponOrder()
        {
            WeaponItem weapon = WeaponItemSmith.OrderItem("Dagger");

            Approvals.Verify(DisplayUtilities.BasicDisplay(weapon));
        }