public override bool Init()
        {
            _map1.Init();

            _deathCount.SetPosition(new Vector2(Consts.VIEWPORT_WIDTH - _deathCount.GetBoundingBox().Width, _deathCount.GetPosition().Y));
            _killCount.SetPosition(new Vector2(Consts.VIEWPORT_WIDTH - _killCount.GetBoundingBox().Width, _deathCount.GetPosition().Y + _deathCount.GetBoundingBox().Height));
            _gameIsPlaying = true;

            _okButton = new Button("OK", Vector2.Zero, new Rectangle(0, 0, 100, 0), 2.0f);
            _okButton.CMD(Consts.UI_CMD_DISABLE);
            return(base.Init());
        }