Exemple #1
0
    private void TimeController()
    {
        if (IocContainer.Instance.GameStatusSystem.IsCanSpawn)
        {
            _timer += Time.deltaTime;
        }

        _displayTime.DisplayText(_levelTime - _timer, "Time");

        if (_timer >= _levelTime)
        {
            StartNextLevel();
        }
    }
 public void Initialization()
 {
     _livInfo = IocContainer.Instance.LiveLoader;
     _textDisplayLive.DisplayText(_livInfo.LiveDataInfo.Lives, "Lives");
 }