public void FromDirection_DownMoveDirection_ReturnsDownVector()
        {
            var direction = MoveDirections.Down;
            var resVector = new Vector(0.0, 1.0);

            Assert.That(DirectionVectors.FromDirection(direction), Is.EqualTo(resVector));
        }
        public void FromDirection_UpMoveDirection_ReturnsUpVector()
        {
            var direction = MoveDirections.Up;
            var resVector = new Vector(0.0, -1.0);

            Assert.That(DirectionVectors.FromDirection(direction), Is.EqualTo(resVector));
        }
        public void FromDirection_RightMoveDirection_ReturnsRightVector()
        {
            var direction = MoveDirections.Right;
            var resVector = new Vector(1.0, 0.0);

            Assert.That(DirectionVectors.FromDirection(direction), Is.EqualTo(resVector));
        }