public void FromDirection_DownMoveDirection_ReturnsDownVector() { var direction = MoveDirections.Down; var resVector = new Vector(0.0, 1.0); Assert.That(DirectionVectors.FromDirection(direction), Is.EqualTo(resVector)); }
public void FromDirection_UpMoveDirection_ReturnsUpVector() { var direction = MoveDirections.Up; var resVector = new Vector(0.0, -1.0); Assert.That(DirectionVectors.FromDirection(direction), Is.EqualTo(resVector)); }
public void FromDirection_RightMoveDirection_ReturnsRightVector() { var direction = MoveDirections.Right; var resVector = new Vector(1.0, 0.0); Assert.That(DirectionVectors.FromDirection(direction), Is.EqualTo(resVector)); }