// Use this for initialization void Start() { //filenames = new List<string> {"face_happy", "face_normal", "face_sad"}; // CreateIncrementingFilenames("line_", 0, 7); CreateIncrementingFilenames("size28_", 0, 9); global = new DiffGlobal(filenames); startTime = Time.realtimeSinceStartup; //global.FeedForwardImage(0); }
public DiffNode(int layer0, DiffGlobal global0) { layer = layer0; global = global0; List <DiffNode> nodeLayer = global.nodeLayers[layer]; nodeLayer.Add(this); index = nodeLayer.Count - 1; CreateGameObject(); global.cntNodes++; }