protected virtual void OnDiceRolled(int rolled1, int rolled2) { DiceRolled?.Invoke(this, new DiceEventArgs() { Rolled1 = rolled1, Rolled2 = rolled2 }); }
private static void Project(DiceRolled @event) { var gameId = @event.Id.Value; var player = @event.Player.Value; using (var db = new GameStatisticsContext()) { var statistic = db.Statistics.FirstOrDefault(s => s.GameId.Equals(gameId) && s.PlayerId.Equals(player)); if (statistic != null) { statistic.NumberRolled = @event.RolledNumber; db.SaveChanges(); } else { Context.GetLogger().Warning("Unable to find GameStatistic readmodel for game id {0} and player id {1}", gameId, player); } } }
private static void Project(DiceRolled @event) { //Update NumberRolled in statistics read model for current player using GameStatisticsContext }
protected void OnDiceRolled(Projectile projectile, Direction direction, int number) { DiceRolled?.Invoke(this, new DiceRolledEventArgs(projectile, direction, number)); _proceedEvent.WaitOne(); }