public Player(HeadsUpDisplay hud, Enemies enemies, Canvas canvas, int level = 1, bool isDead = false) : base("Hero", canvas, Images.heroDown, 0, 0, 20 + Dice.HealthRoll(), 20 + Dice.HealthRoll(), 5 + Dice.AttackPowerRoll(), 2 + Dice.DefensePowerRoll()) { this.enemies = enemies; this.canvas = canvas; this.level = level; this.isDead = isDead; headsUpDisplay = hud; isInBattle = false; spaceIsPressed = false; }