void YesEvent() { // Check if event has not been resolved and if game is paused if (!_gameEventManager.isDialogEnded() && !_traveling.IsGamePaused()) { // Send yes to GameEventManager _dialogueTrigger.ChooseYes(); } }
void YesEvent() { // Check if event has not been resolved and if game is paused if (!_gameEventManager.isDialogEnded() && !_traveling.IsGamePaused()) { // Send yes to GameEventManager _dialogueTrigger.ChooseYes(); } }