void Update()
    {
        if (Trigger.CanChat() && Input.GetAxisRaw("PressButton") > 0 && ControlAcess)
        {
            anim.SetBool("Talk", true);
            StartCoroutine(GrantAcess());
            if (FraseEnd && Frases.Frase[Counts.Index].Turn != MyTurn)
            {
                HideFrase();
                return;
            }

            if (Frases.Frase[Counts.Index].Options.Count > 0)
            {
                HideFrase();
                return;
            }

            if (ChatBox.gameObject.activeSelf)
            {
                Next();
            }

            if (!ChatBox.gameObject.activeSelf && Frases.Frase[Counts.Index].Turn == MyTurn && StartIt)
            {
                ShowFrase();
            }
        }
    }