public void BootSequence(string sceneName) { leftPanelAnimator = GetComponentsInChildren <Animator> ()[0]; rightPanelAnimator = GetComponentsInChildren <Animator> ()[1]; currentState = DiaManagerState.Completed; }
public void BootSequence(string sceneName) { sprites = Resources.LoadAll <Sprite> ("Artwork/EventAtlas"); currentState = DiaManagerState.Completed; }