public void BootSequence(string sceneName)
 {
     leftPanelAnimator  = GetComponentsInChildren <Animator> ()[0];
     rightPanelAnimator = GetComponentsInChildren <Animator> ()[1];
     currentState       = DiaManagerState.Completed;
 }
Beispiel #2
0
 public void BootSequence(string sceneName)
 {
     sprites      = Resources.LoadAll <Sprite> ("Artwork/EventAtlas");
     currentState = DiaManagerState.Completed;
 }