/// <summary> /// When a trigger particle effect hits the pet. /// </summary> public void TriggerHitPet(DegradParticle trigger) { // send out a callback if (OnPetHit != null) { OnPetHit(this, EventArgs.Empty); } // damage the pet int damage = trigger.Damage; BloodPanelManager.Instance.PlayBlood(); StatsManager.Instance.ChangeStats(healthDelta: -damage, isFloaty: true); }
protected override void ExtendedAction(GameObject emittedObject) { // set the proper move script MoveTowards moveScript = emittedObject.GetComponent <MoveTowards>(); if (moveScript != null) { moveScript.Target = targetDestination; moveScript.touchCallbackTarget = gameObject; } else { Debug.LogError("No MoveTowards script detected in particle"); } // set the proper degrad particle script DegradParticle scriptParticle = emittedObject.GetComponent <DegradParticle>(); scriptParticle.Damage = damage; // add the tracking script to track the emitted particles // TrackObject scriptTrack = emittedObject.AddComponent<TrackObject>(); // scriptTrack.Init(listSpawned); }