Exemple #1
0
 private void Upgrade()
 {
     if (defender != null)
     {
         Vector3 pos    = defender.transform.position;
         var     points = FindObjectOfType <PointsHandler>();
         if (upgradeDefender != null && points.GetTotalPoints() >= upgradeDefender.GetPoints())
         {
             Transform parentPlace = defender.transform.parent;
             Destroy(defender);
             Defender upgradeDefenderPrefab = Instantiate(upgradeDefender, pos, Quaternion.identity) as Defender;
             upgradeDefenderPrefab.transform.SetParent(parentPlace.transform);
             points.DecreasePoints(upgradeDefenderPrefab.GetPoints());
             HideAllInstances();
             PlayAudio();
         }
         else if (points.GetTotalPoints() < upgradeDefender.GetPoints())
         {
             StartCoroutine(ShowNotEnoughText());
         }
     }
 }
 private void SpawnDefender()
 {
     if (defender != null)
     {
         var points = FindObjectOfType <PointsHandler>() as PointsHandler;
         if (points.GetTotalPoints() >= defender.GetPoints())
         {
             Defender newDefender = Instantiate(defender, transform.position + SPAWNING_POINT, Quaternion.identity) as Defender;
             newDefender.transform.SetParent(gameObject.transform);
             points.DecreasePoints(newDefender.GetPoints());
             hasDefender = true;
             //Destroy(GetComponent<BoxCollider2D>());
         }
         LockDefenders();
     }
 }
    private void HandleSelectedDefender()
    {
        var points = FindObjectOfType <PointsHandler>() as PointsHandler;

        if (points.GetTotalPoints() >= defender.GetPoints())
        {
            ShowFreePlaces();
            var defenders = FindObjectsOfType <DefenderSelection>();
            foreach (DefenderSelection def in defenders)
            {
                LockDefender(def);
            }
            UnlockDefender();
            PlaceDefender(defender);
        }
        else
        {
            StartCoroutine(ShowNotEnoughPoints());
        }
    }