Exemple #1
0
    public static void SwitchToAfterRolledDiceModificationsClient()
    {
        HideDiceModificationButtons();
        ToggleConfirmDiceResultsButton(false);

        Attacker.ClearAlreadyUsedDiceModifications();
        Defender.ClearAlreadyUsedDiceModifications();

        Selection.ActiveShip = (AttackStep == CombatStep.Attack) ? Attacker : Defender;
        Phases.CurrentSubPhase.RequiredPlayer = Selection.ActiveShip.Owner.PlayerNo;
        Selection.ActiveShip.Owner.UseDiceModifications(DiceModificationTimingType.AfterRolled);
    }
Exemple #2
0
    public static void SwitchToRegularDiceModifications()
    {
        HideDiceModificationButtons();
        ToggleConfirmDiceResultsButton(false);

        Attacker.ClearAlreadyUsedDiceModifications();
        Defender.ClearAlreadyUsedDiceModifications();

        Selection.ActiveShip = (AttackStep == CombatStep.Attack) ? Attacker : Defender;
        Phases.CurrentSubPhase.RequiredPlayer = Selection.ActiveShip.Owner.PlayerNo;

        Phases.CurrentSubPhase.IsReadyForCommands = true;
        Selection.ActiveShip.Owner.UseDiceModifications(DiceModificationTimingType.Normal);
    }