// Use this for initialization void Start() { slider = GetComponent <Slider>(); background = GameObject.FindObjectOfType <CanvasBackground>(); seasonText = GameObject.FindObjectOfType <SeasonText>(); market = GameObject.FindObjectOfType <Market>(); gold = GameObject.FindObjectOfType <GoldManager>(); hc = GameObject.FindObjectOfType <HarvestController>(); deer = hc.GetComponent <DeerMovement>(); symbols = GameObject.FindObjectOfType <SeasonSymbol>(); }
//Use this for initialization void Start() { slider = GameObject.FindObjectOfType <SeasonSlider>(); passiveHand = GameObject.FindGameObjectWithTag("Hand_Passive"); dm = GameObject.FindObjectOfType <DeerMovement>(); }