public override void OnInspectorGUI()
    {
        DeckGenerator deck = (DeckGenerator)target;

        if (DrawDefaultInspector())
        {
        }

        if (GUILayout.Button("Generate"))
        {
            deck.ConstructDeck();
            deck.Generate();
        }

        if (GUILayout.Button("Shuffle"))
        {
            deck.Shuffle();
        }
    }