Exemple #1
0
        public async Task <IActionResult> Patch(Guid id, [FromBody] Deck deck)
        {
            using (var repository = new Repository(HttpContext.GetUserGuid()))
            {
                if (repository.ServiceUser == null)
                {
                    return(Forbid());
                }

                await repository.Context.Factions.LoadAsync();

                await repository.Context.CardTypes.LoadAsync();

                var deckModel = await repository.Context.Decks.Include(x => x.DeckCards)
                                .ThenInclude(dc => dc.Card)
                                .Where(x => x.Guid == id).FirstOrDefaultAsync();

                if (deckModel == null)
                {
                    return(NotFound());
                }
                await repository.Context.Entry(deckModel).Reference(x => x.Creator).LoadAsync();

                await repository.Context.Entry(deckModel).Reference(x => x.Status).LoadAsync();

                await repository.Context.Entry(repository.ServiceUser).Reference(x => x.Role).LoadAsync();

                if (repository.ServiceUser.Role.Guid != PredefinedGuids.Administrator && deckModel.Creator.Guid != repository.ServiceUser.Guid)
                {
                    return(Forbid());
                }

                StatusModel statusModel = null;
                if (deck.Status != null)
                {
                    statusModel = await repository.Context.Statuses.FindByGuidAsync(deck.Status.Guid);
                }
                deckModel.Patch(deck, statusModel, repository.ServiceUser);
                deck = deckModel.FromDal(true);
                System.IO.File.WriteAllText(Repository.GetDeckJsonFile(deck.Guid), JsonConvert.SerializeObject(deck));
                System.IO.File.WriteAllText(Repository.GetDeckFormatFile(deck.Guid), GetDeckFormat(deckModel));

                await repository.Context.Entry(repository.ServiceUser).Reference(x => x.Role).LoadAsync();

                var generateMissing = repository.ServiceUser.Guid == PredefinedGuids.Administrator ||
                                      repository.ServiceUser.Guid == PredefinedGuids.ServiceUser;

                await repository.Context.SaveChangesAsync();

                BackgroundJob.Schedule(
                    () => DeckGenerator.GenerateDeck(deck.Guid, deck.GeneratePdf, deck.ExportTiles, generateMissing, true),
                    TimeSpan.Zero);

                deck.IsEditable = true;

                return(Ok(deck));
            }
        }
Exemple #2
0
            public void Should_Contain_52_Cards()
            {
                var deckGenerator = new DeckGenerator();
                var deck          = deckGenerator.GenerateDeck();

                var cardCount = deck.Count();

                Assert.Equal(52, cardCount);
            }
Exemple #3
0
            public void Should_Have_13_Of_Each_Suit()
            {
                var deckGenerator = new DeckGenerator();
                var deck          = deckGenerator.GenerateDeck();

                var suitCounts = deck
                                 .GroupBy(
                    card => card.Suit,
                    (rank, cards) => cards.Count());

                Assert.True(suitCounts.All(rankCount => rankCount == 13));
            }
Exemple #4
0
            public void Should_Have_Four_Of_Each_Rank()
            {
                var deckGenerator = new DeckGenerator();
                var deck          = deckGenerator.GenerateDeck();

                var rankCounts = deck
                                 .GroupBy(
                    card => card.Rank,
                    (rank, cards) => cards.Count());

                Assert.True(rankCounts.All(rankCount => rankCount == 4));
            }
Exemple #5
0
            public void Should_Have_Distinct_Cards()
            {
                var deckGenerator = new DeckGenerator();
                var deck          = deckGenerator.GenerateDeck();

                var cardCount = deck.Count();

                var distinctCardCount = deck
                                        .Distinct()
                                        .Count();

                Assert.Equal(cardCount, distinctCardCount);
            }
        public void InitDeck(List <LessonTypes> selectedLessons)
        {
            List <BaseCard> cards;

            if (GameManager.DebugModeEnabled)
            {
                var prebuiltCards = GameManager.GetPlayerTestDeck(NetworkId);
                cards = DeckGenerator.GenerateDeck(prebuiltCards, selectedLessons);
            }
            else
            {
                cards = DeckGenerator.GenerateDeck(selectedLessons);
            }

            Deck.Initialize(cards, DeckGenerator.GetRandomCharacter());
        }
        public static void ShouldHaveUniqueCards()
        {
            var uniqueCards = new List <string>();
            var deck        = DeckGenerator.GenerateDeck();

            foreach (var card in deck)
            {
                if (uniqueCards.Any(x => x == card.ToString()))
                {
                    Assert.False(true, $"Duplicate card found: {card}");
                }
                else
                {
                    uniqueCards.Add(card.ToString());
                }
            }
        }
Exemple #8
0
        public async Task <HttpResponseMessage> Patch([FromUri] Guid id, [FromBody] Deck deck)
        {
            var principal = HttpContext.Current.User as Principal;

            using (var repository = new Repository(principal.UserId))
            {
                await repository.Context.Factions.LoadAsync();

                await repository.Context.CardTypes.LoadAsync();

                var deckModel = await repository.Context.Decks.Include(x => x.DeckCards.Select(dc => dc.Card)).Where(x => x.Guid == id).FirstOrDefaultAsync();

                if (deckModel == null)
                {
                    Request.CreateResponse(HttpStatusCode.NotFound);
                }
                await repository.Context.Entry(deckModel).Reference(x => x.Creator).LoadAsync();

                await repository.Context.Entry(repository.ServiceUser).Reference(x => x.Role).LoadAsync();

                if (repository.ServiceUser.Role.Guid != PredefinedGuids.Administrator && deckModel.Creator.Guid != repository.ServiceUser.Guid)
                {
                    return(Request.CreateResponse(HttpStatusCode.Forbidden));
                }
                deckModel.Patch(deck, repository.ServiceUser);
                deck = deckModel.FromDal(true);
                File.WriteAllText(Repository.GetDeckJsonFile(deck.Guid), JsonConvert.SerializeObject(deck));
                File.WriteAllText(Repository.GetDeckFormatFile(deck.Guid), GetDeckFormat(deckModel));

                await repository.Context.Entry(repository.ServiceUser).Reference(x => x.Role).LoadAsync();

                var generateMissing = repository.ServiceUser.Guid == PredefinedGuids.Administrator ||
                                      repository.ServiceUser.Guid == PredefinedGuids.ServiceUser;

                DeckGenerator.GenerateDeck(deck.Guid, generateMissing);

                await repository.Context.SaveChangesAsync();



                //BackgroundJob.Schedule(()=>DeckGenerator.GenerateDeck(deck.Guid))

                return(Request.CreateResponse(deck));
            }
        }
Exemple #9
0
        public void InitDeck(List <LessonTypes> selectedLessons)
        {
            prebuiltCards = GameManager.GetPlayerTestDeck(NetworkId);
            Debug.Log(prebuiltCards.ToString());
            List <BaseCard> cards;
            BaseCard        startingCharacter;

            if (GameManager.DebugModeEnabled)
            {
                DrawInitialHand();
                //cards = DeckGenerator.GenerateDeck(selectedLessons);
                //cards = DeckGenerator.GenerateDeck(prebuiltCards, selectedLessons);
                //startingCharacter = GameManager.GetPlayerTestCharacter(NetworkId);
            }
            else
            {
                cards             = DeckGenerator.GenerateDeck(selectedLessons);
                startingCharacter = DeckGenerator.GetRandomCharacter();
            }

            //Deck.Initialize( cards, startingCharacter);
        }
Exemple #10
0
            public void Should_Have_Sorted_Cards()
            {
                var deckGenerator = new DeckGenerator();
                var deck          = deckGenerator.GenerateDeck();

                // We need to scope the deck enumerator separately from where we iterate it,
                // so a foreach won't work. We'll just manually advance the enumerator.
                var deckEnumerator = deck.GetEnumerator();

                // This check depends on the specific way suits and ranks are combined to create cards.
                // That makes it a bad unit test, but I wanted to ensure the cards are sorted for
                // purposes of the demo.
                foreach (var suit in Suit.All)
                {
                    foreach (var rank in Rank.All)
                    {
                        deckEnumerator.MoveNext();
                        Assert.Equal(suit, deckEnumerator.Current.Suit);
                        Assert.Equal(rank, deckEnumerator.Current.Rank);
                    }
                }
            }
Exemple #11
0
        static void Main(string[] args)
        {
            //GameDriver controller = new GameDriver();
            //controller.InitializeGame();

            ////foreach(Card card in controller.Deck.CardsInCollection)
            ////{
            ////    Console.WriteLine(card.GetDisplayName());
            ////}
            ////controller.Deck.Shuffle();
            ////Console.WriteLine();
            ////foreach (Card card in controller.Deck.CardsInCollection)
            ////{
            ////    Console.WriteLine(card.GetDisplayName());
            ////}
            ////Console.ReadKey();

            //Console.WriteLine("Player's hand: ");

            //foreach(Card card in controller.GameState.HumanPlayer.CardsInHand.CardsInCollection)
            //{
            //    Console.WriteLine(card.GetDisplayName());
            //}

            //Console.WriteLine();
            //Console.WriteLine("Opponent's hand: ");

            //foreach (Card card in controller.GameState.AIPlayer.CardsInHand.CardsInCollection)
            //{
            //    Console.WriteLine(card.GetDisplayName());
            //}

            //Console.ReadLine();

            CardCollection deck = DeckGenerator.GenerateDeck();


            CardCollection testHand = new CardCollection();

            testHand.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Pnakotic_Manuscripts));
            testHand.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Cthulhu));
            testHand.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Deep_Ones));
            testHand.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Rlyeh));
            testHand.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Elder_Things));

            Card testCard = deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Miskatonic_University);

            CardCollection testHand2 = new CardCollection();

            testHand2.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Miskatonic_University));
            testHand2.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Nyarlathotep));
            testHand2.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Shub_Niggurath));
            testHand2.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Mountains_Of_Madness));
            testHand2.AddCardToCollection(deck.CardsInCollection.First(c => c.CardNameEnum == CardNames.Hastur));

            Player testPlayer = new Player("me");

            testPlayer.CardsInPlay = testHand;

            Player testPlayer2 = new Player("you");

            testPlayer2.CardsInPlay = testHand2;

            int myScore   = ScoreCalculator.CalculateScore(testPlayer, testPlayer2);
            int yourScore = ScoreCalculator.CalculateScore(testPlayer2, testPlayer);

            Console.WriteLine(myScore);
            Console.WriteLine(yourScore);

            Console.ReadKey();
        }
        public static void ShouldGenerate52Cards()
        {
            var deck = DeckGenerator.GenerateDeck();

            deck.Count.ShouldBe(52);
        }