public void NewGame()
        {
            rowDecks = new List<Deck>();
            stackDecks = new List<Deck>();

            gameShape.Game = new Game();

            //Dealer
            dealer = new Deck(1, 13, gameShape.Game);
            dealer.Shuffle(5);
            dealer.FlipAllCards();
            dealer.EnableAllCards(false);
            dealer.MakeAllCardsDragable(false);
            dealer.Enabled = false;
            Dealer.Deck = dealer;
            gameShape.DeckShapes.Add(Dealer);
            Dealer.DeckMouseLeftButtonDown += new MouseButtonEventHandler(Dealer_DeckMouseLeftButtonDown);

            //Ground
            ground = new Deck(gameShape.Game);
            Ground.Deck = ground;
            Ground.UpdateCardShapes();
            gameShape.DeckShapes.Add(Ground);

            //Row Decks
            for (int i = 0; i < 7; i++)
            {
                Deck deck = new Deck(gameShape.Game);
                rowDecks.Add(deck);

                DeckShape deckShape = new DeckShape();
                gameShape.DeckShapes.Add(deckShape);
                deckShape.CardSpacerY = 20;
                deckShape.MaxCardsSpace = 10;
                deckShape.Deck = deck;

                this.LayoutRoot.Children.Add(deckShape);
                Canvas.SetLeft(deckShape, 25 + (i * 85));
                Canvas.SetTop(deckShape, 150);

                dealer.Draw(deck, i + 1);

                deck.TopCard.Visible = true;
                deck.TopCard.Enabled = true;
                deck.TopCard.IsDragable = true;
            }

            //Stack Decks
            for (int i = 0; i < 4; i++)
            {
                Deck deck = new Deck(gameShape.Game);
                stackDecks.Add(deck);

                DeckShape deckShape = new DeckShape();
                gameShape.DeckShapes.Add(deckShape);
                deckShape.CardSpacerY = 1;
                deckShape.MaxCardsSpace = 10;
                deckShape.Deck = deck;

                this.LayoutRoot.Children.Add(deckShape);
                Canvas.SetLeft(deckShape, 280 + (i * 85));
                Canvas.SetTop(deckShape, 24);
            }

            dealer.TopCard.Enabled = true;
            dealer.TopCard.IsDragable = false;
        }