public void Visit(DebuggerNode node) { if (node != null) { DoesRequire = true; } }
public void Visit(DebuggerNode node) { // not applicable; terminate }
public void Visit(DebuggerNode node) { Debug.Fail("shouldn't get here"); }
public virtual void Visit(DebuggerNode node) { // no children }
public void Visit(DebuggerNode node) { // starts with a 'debugger', so we don't care }
public void Visit(DebuggerNode node) { ReportError(node); }
public override bool Walk(DebuggerNode node) { AddNode(node); return(true); }
public void Visit(DebuggerNode node) { // invalid! ignore IsValid = false; }
public virtual void PostWalk(DebuggerNode node) { }
public virtual bool Walk(DebuggerNode node) { return true; }
public virtual bool Walk(DebuggerNode node) { return(true); }
public override bool Walk(DebuggerNode node) { CheckStatement(node); return(base.Walk(node)); }