public void Visit(DebuggerNode node)
 {
     if (node != null)
     {
         DoesRequire = true;
     }
 }
 public void Visit(DebuggerNode node)
 {
     // not applicable; terminate
 }
Example #3
0
 public void Visit(DebuggerNode node)
 {
     Debug.Fail("shouldn't get here");
 }
 public virtual void Visit(DebuggerNode node)
 {
     // no children
 }
Example #5
0
 public void Visit(DebuggerNode node)
 {
     // starts with a 'debugger', so we don't care
 }
Example #6
0
 public void Visit(DebuggerNode node)
 {
     ReportError(node);
 }
Example #7
0
 public override bool Walk(DebuggerNode node)
 {
     AddNode(node); return(true);
 }
Example #8
0
 public void Visit(DebuggerNode node)
 {
     // invalid! ignore
     IsValid = false;
 }
Example #9
0
 public virtual void Visit(DebuggerNode node)
 {
     // no children
 }
Example #10
0
 public virtual void PostWalk(DebuggerNode node) { }
Example #11
0
 public virtual bool Walk(DebuggerNode node) { return true; }
Example #12
0
 public virtual bool Walk(DebuggerNode node)
 {
     return(true);
 }
Example #13
0
 public virtual void PostWalk(DebuggerNode node)
 {
 }
Example #14
0
 public override bool Walk(DebuggerNode node)
 {
     CheckStatement(node);
     return(base.Walk(node));
 }