private void AddDeck(Entity_PresetData.Param Param) { for (int i = 1; i <= 8; i++) { if (Param.Deck[i - 1] != 0) { debugMod.Add_Deck(i); } } }
private void DeckMode() { cursol.transform.position = DeckNum.transform.position; cursol.transform.localPosition += cursolOffset; if (keyController.keyState[1].down) { int deckCount = StrategyTopTaskManager.GetLogicManager().UserInfo.DeckCount; if (deckCount < 8) { int rid = StrategyTopTaskManager.GetLogicManager().UserInfo.DeckCount + 1; debugMod.Add_Deck(rid); } DeckNum.text = StrategyTopTaskManager.GetLogicManager().UserInfo.DeckCount.ToString(); } if (keyController.keyState[0].down) { ChangeMode(0); } }
private static void DebugInit() { Diagnostics.enableHUD = true; Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); list.Add(24); list.Add(175); list.Add(117); list.Add(75); list.Add(321); list.Add(182); for (int i = 100; i < 110; i++) { list.Add(i); } debug_Mod.Add_Ship(list); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); }
static void Main(string[] args) { AppInitializeManager.Awake(); App.InitSystems(); // 26 fuso // var bgm = Mst_DataManager.Instance.GetMstBgm(); // var cabinet = Mst_DataManager.Instance.GetMstCabinet(); // var payitem = Mst_DataManager.Instance.GetPayitem(); // var furnitureText = Mst_DataManager.Instance.GetFurnitureText(); Debug_Mod debug_Mod = new Debug_Mod(); List <int> list = new List <int>(); Debug.Log("ADD SHIP"); debug_Mod.Add_Ship(list); list.Add(330); // Akizuki Kai list.Add(24); // Ooi list.Add(175); // Z3 list.Add(117); // Zuihou Kai list.Add(75); // Hiyou list.Add(321); // Ooyodo Kai list.Add(182); // Akashi for (int i = 100; i < 110; i++) { // 100 Tama // 101 Kiso // 102 Chitose // 103 Chiyoda // 104 Chitose Kai // 105 Chiyoda Kai // 106 Chitose A // 107 Chiyoda A // 108 Chitose-Kou // 109 Chiyoda-Kou list.Add(i); } debug_Mod.Add_Ship(list); var userData = Comm_UserDatas.Instance; // var ui = (new LocalManager()).UserInfo; // LocalManager localManager = new LocalManager(); OrganizeManager organizeManager = new OrganizeManager(1); debug_Mod.Add_Deck(2); debug_Mod.Add_Deck(3); debug_Mod.Add_Deck(4); debug_Mod.Add_Deck(5); debug_Mod.Add_Deck(6); ManagerBase.initialize(); organizeManager.ChangeOrganize(1, 2, 2); organizeManager.ChangeOrganize(1, 3, 3); Dictionary <int, int> dictionary = new Dictionary <int, int>(); for (int j = 0; j < 100; j++) { if ((1 <= j && j <= 3) || (10 <= j && j <= 12) || (49 <= j && j <= 59)) { dictionary[j] = 1; } dictionary[54] = 0; dictionary[59] = 10; } debug_Mod.Add_UseItem(dictionary); debug_Mod.Add_Materials(enumMaterialCategory.Fuel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bull, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Steel, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Bauxite, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Repair_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Dev_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Revamp_Kit, 2000); debug_Mod.Add_Materials(enumMaterialCategory.Build_Kit, 2000); debug_Mod.Add_Coin(80000); List <int> list2 = new List <int>(); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); list2.Add(1); for (int k = 0; k < 30; k++) { list2.Add(14); } for (int l = 1; l < 100; l++) { list2.Add(l); } for (int m = 0; m < 30; m++) { list2.Add(25); } for (int n = 0; n < 6; n++) { list2.Add(42); } for (int num = 1; num < 100; num++) { Debug_Mod.ChangeSlotLevel(list2[num], 9); } debug_Mod.Add_SlotItem(list2); DebugUtils.SLog("DEBUG_MOD OK"); StrategyTopTaskManager top = new StrategyTopTaskManager(); // top.Awake2(); StrategyMapManager strategyMapManager = new StrategyMapManager(); SortieManager sortieManager = strategyMapManager.SelectArea(1); SortieMapManager sortieMapManager = sortieManager.GoSortie(1, 11); SortieBattleManager sortieBattleManager = sortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); BattleResultModel battleResultModel = sortieBattleManager.GetBattleResult(); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 11); //SortieMapManager _clsSortieMapManager = sortieManager.GoSortie(1, 14); //SortieBattleManager _clsSortieBattleManager = _clsSortieMapManager.BattleStart(BattleFormationKinds1.TanJuu); // var a = KCV.BattleCut.BattleCutPhase.Command; // CommandPhaseModel _clscommandPhaseModel = _clsSortieBattleManager.GetCommandPhaseModel(); // var a = Server_Controllers.BattleLogic.ExecBattleKinds.DayToNight; // _clsSortieBattleManager.StartDayToNightBattle(); //BattleResultModel res = _clsSortieBattleManager.GetBattleResult(); Console.WriteLine("hajimarimasu"); }