protected override void OnCreateManager() { m_ReceiveSys = World.GetOrCreateManager <GhostReceiveSystem>(); lastFrame = 0; connectionGroup = GetComponentGroup(ComponentType.ReadWrite <NetworkSnapshotAck>()); socket = new DebugWebSocket(World.GetExistingManager <ClientSimulationSystemGroup>().ClientWorldIndex); ghostList = "Destroy"; var list = GhostDeserializerCollection.CreateSerializerNameList(); for (int i = 0; i < list.Length; ++i) { ghostList += ";" + list[i]; } // 3 ints per ghost type, plus one for destroy ghostStatData = new byte[(list.Length + 1) * 3 * 4]; }
protected override void OnCreateManager() { lastFrame = 0; connectionGroup = GetEntityQuery(ComponentType.ReadWrite <NetworkSnapshotAckComponent>()); socket = new DebugWebSocket(World.GetExistingSystem <ClientSimulationSystemGroup>().ClientWorldIndex); }
protected override void OnCreateManager() { m_Socket = new DebugWebSocket(0); }